Component driven software development




















Add pages to your app by connecting data and hooking up business logic. Design systems: A holistic approach to user interface design that documents all UI patterns in a centralized system that includes assets Sketch, Figma, etc.

JAMStack: A methodology for building websites that pre-renders static files and serves them directly from a CDN as opposed to a server. Agile: A method of software development that promotes short feedback loops and rapid iteration. Components help teams ship faster by reusing readymade building blocks.

That allows agile teams to focus more on adapting to user requirements. This enables interoperation between development, testing, and design tools.

Why How Benefits Tools. Component Driven User Interfaces The development and design practice of building user interfaces with modular components. Why components? How to be Component Driven Line Copy 7. Build one component at a time Build each component in isolation and define its relevant states.

Line Copy 7. Combine components Compose small components together to unlock new features while gradually increasing complexity. Substitutability and reusability is what makes a component a component. So what's the difference between this and Object-Oriented Programming?

The idea in object-oriented programming OOP is that software should be written according to a mental model of the actual or imagined objects it represents. Component-based software engineering, by contrast, makes no such assumptions, and instead states that software should be developed by gluing prefabricated components together much like in the field of electronics or mechanics. Component-Driven Development is an approach in software development in which code is fragmented into reusable and testable components that are combined together to form application foundation for delivering business functionality.

The combination and management of components is usually delegated to Inversion of Control Container. A component itself is a class that implements some service contract and explicitly defines the dependencies that it needs in order to fulfill this contract. Actual implementation is hidden from everybody else outside the component.

I view Component-Based Software Engineering as an approach to developing software systems through the use of pluggable components; with a component being " a unit of composition with contractually specified interfaces and explicit context dependencies only ", which " can be deployed independently and is subject to third-party composition.

There's a substantial research that has been focused on this topic for years. Also, if you want a good example of reusable, pluggable and extensible components, heavily in use by industry today, take a look at MS Enterprise Library. If you're interested in combining components or other reusable assets into applications you should also take a look at the software product lines methodology.

In a software product line the dependencies between components or lower-level code elements are explicitly managed outside those components. This is typically done using a feature model that contains rules such as. Other more complex rules are possible depending on the complexity of the dependencies you wish to model. Another approach that is sometimes used instead of feature modelling is to use a code generator to configure the different components that are to be assembled into the finished application.

It's also possible to combine feature modelling with code generation. Aside from Code Generation, some other terms you might search for as domain-specific modelling, model-driven software development, software family.

You will never understand what is really Component-Driven Development, untill you try to use Unity 3D. It is not ActiveX or anything you ever seen before, what you have seen before has another Component meaning. In Component-Driven development, when you need extended Object, you just create Empty Object and fills it with different Components, without any Inheritance.

In Component-Driven development there is no Classes, there is Prefabs instead - which is predefined Objects with predefined Components, with Children Objects. As i said you will never understand untill you try. With component-drived development you dont have to always use programming, you may use graphical editors instead, and also it frees you from Inheritance Hell of typical OOP.

Components itself programmed with usual programming, but higher level system, including objects, mostly only need to use and combine Components in Editor and receive customized objects behaviour. Usual programming still used in CBP for low level Component's implementation. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. They are usually fearful of taking the entire system down trying to improve a specific functionality.

Such a scenario leads to the accumulation of inefficiencies over time and makes maintenance a challenge. The modular nature of component-based development models in software engineering keeps you away from such unwanted situations. It decomposes the frontend monolith into smaller and easily manageable components, making any upgrade or modification a breeze.

For instance, a single bug-fix propagates through all the implementations and prevents the need for manual upgrades. This makes up for faster, cheaper, and, most importantly, more straightforward frontend maintenance. We already shed some light on component teams and how they function. For frontends, these teams consist of both designers and developers. Organizations implementing component-based frontend development generally have a design-language system that states all the guidelines for how the components are supposed to appear and function.

These cross-functional component teams treat the design-language system as the single source of truth and build components without external assistance or interference. Some advantages of autonomous teams are increased accountability and higher emphasis on creating rich solutions rather than teams figuring out a way to coexist in a highly-tangled system.

Code duplication has plagued processes around teams and organizations. Developers across teams end up writing similar code for different instances across the applications.

If not, developers spend a considerable amount of time trying to find applications using similar code. With a component-based software development process in place, components once created can be easily used across as many modules as needed. Reusability helps spread the development efforts and cost across applications. With an unsupervised frontend development approach, you might end up delivering inconsistent and confusing experiences to your users.

For instance, Atlassian had 60 different types of dropdown menus because of years of unorganized development. It realized it needed some structure in its development approach. Ergo, it adopted component-driven development.

Since a design-language system is often adopted in this modular approach, it automatically lends a UI consistency to all the components created in sync with the design document. As these components are further used across the different interfaces, the frontend appears highly consistent despite being made out of multiple independent components. Once their digital products get some traction and they start getting subscribers, they realize they need to set up the system for scalability.

The first step in this direction is usually to adopt the microservices architecture for the backend. However, the frontend remains the same monolith and poses issues in enjoying all the benefits of a microservices architecture deployed at the backend. Component-based development allows for extending the benefits of a modular architecture to the frontend as well. As the web application scales, more components for specific features can be easily added without refactoring the entire codebase.

Simform has been an extended team for startups and enterprises worldwide for more than a decade now. We can help you with a cross-functional component team capable of taking care of end-to-end development needs. Our skilled developers are equipped with top-notch development skills and can expertly assist you in building a scalable frontend using component driven development.

Connect with us to discuss how we can contribute to your modular frontend. It accelerates the development process through the modular creation and composition of components, it increases the number and pace of team releases, it reduces maintenance costs and overhead through the separation of concerns, and it provides better scalability for both the development process and the organizational structure.

Key advantages of Bit in making web development more efficient include:. Acceleration of web development. Bit greatly speeds the velocity of web development for the organization.

It provides teams with the tools to quickly create, compose, upgrade, and manage components in their applications. As a result, organizations can reduce time to market and increase the pace of delivery. Standardization and governance. Bit helps to standardize the development process of components. It gives the organization tools such as customizable component development environments and automated workflows to define and regulate the way components are developed, built, tested and documented by all different teams and in all different applications.

Autonomous teams. Bit lets the organization define a flexible team structure that gives teams true autonomous ownership over their features or products, from development to production.

Teams can independently develop components in their own codebases, constantly release innovation, and smoothly expose and integrate components with each other. Scalable, decoupled codebases. Each team works independently in its own codebase, decoupled from other teams and with full separation of concerns, making each codebase much simpler to build, test and maintain. This gives the organization an improved ability to scale web development in the same sense that micro-services enables to scale back-end development.

More releases to production. Bit helps teams to increase the number and pace of releases to production. It leverages components to free the continuous delivery process of teams from each other, so that each team can constantly release upgrades, changes, or hotfixes multiple times a day. It provides teams with the tools to ensure they will not break anything, or anyone, else.

Benchmarked testing shows up to X30 more releases to production by product teams. Incremental upgrades. Bit prevents version bloating, master-branch wars, and delayed delivery cycles. Instead, it leverages components to allow the incremental release of modular upgrades to production.



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